


To achieve the Godhome ending, a player must fight a sequence of 42 bosses in a row in the final stretch, revisiting old fights now scaled up in power and HP. RELATED: Paradise Killer Should Be Your Next Open-World Gameīy far, the most difficult of these restrictions is the low-percent Godhome run: the player must get the minimum number of items possible to complete the game while also achieving the Godhome ending, facing a gauntlet of the game's most difficult bosses with the bare minimum of The Knight's capabilities.

Some might allow glitches, while others seek to speedrun with no glitches whatsoever. Such runs might seek to complete 100% of the game as quickly as possible or reach an ending regardless of how much of the game is played. While most are content to play the game at their own pace, pick up whatever boons the game gives them, and take the time to fully explore the sprawling map, some seek to challenge themselves by speedrunning the game under various restrictions. Not every player interacts with the game in the same way, however. Along the way, The Knight will have to overcome dangerous terrain, deadly enemies, and even the sometimes confusing layout of Hallownest itself - a daunting task made easier by a steady flow of upgrades and powerups the player gains on the journey. Players control The Knight, a small bug on a mysterious journey through a fallen kingdom and uncover the mysteries of what happened to cause its downfall. I recommend leaving him until you finish the game, because I beat him first and after going through that hell I beat the True Final Boss in one try.Team Cherry's Hollow Knight is a moody, atmospheric Metroidvania game set in a world of bugs and other small creatures. It also gives you an option to skip fighting him and finish the DLC content anyway, another small mercy. The game let you fight him in his weaker form first, which is a blessing.

If you have the patience and determination for it, it's an amazing and incredibly fair fight, if ridiculously hard. He makes up for it simply by being bloody relentless. By contrast, NKG has no gimmick and will test nothing but your 1 on 1 combat skill. Watcher Knights test how well you can fight multiple enemies at once. White Defender just kill you in two hits (in the last attempt anyway). Grey Prince Zote tests how well you can split your attention between mobs and boss. The True Final Boss tests your platforming skill. If we are counting rematches, Soul Master, Lost Kin, Failed Knight, Grey Prince Zote and White Defender are pretty damn challenging as well (though the latter two are only so on subsequent attempts).īut for most of us. Popular contenders are Hornet, Watcher Knights and the true final boss (a few people claim this one is more difficult than Grimm, though I can't possibly imagine it).
